THQ Gets New Marvel License
MLB Power Pros Returns to the Plate
Yamauchi Named Japan's Richest Man
This Week's Famitsu News
Nintendo Channel Now Live
Detn8 Games Crashes the Party on Wii
Majesco Brings Zoo Hospital to Wii
Nintendo Plans Wii Fit Launch at Central Park
Ubisoft Brings Protöthea to WiiWare
Rock Band Track Pack to Wii
Crosswords DS Touches Down
Pokémon Puzzlers and Renegades Join the VC
Earthbound Coming to VC
Nintendo Teams Up With Westin Hotels
Nintendo Starts Up Mario Kart Tournaments
Ben 10 Alien Forces His Way Onto Wii and DS
Tecmo Bowl Kicks Off on DS
Rubik's Cube Solved on Wii and DS
Rascals Roll to DS
Rayman Raving Rabbids 3 Coming Soon
Prince of Persia Reborn on DS
Brett Favre Named to Madden 09 Cover
Mario Kart Wii Races to Stores
Just One For VC
Final Fantasy IV Comes to Europe
Upcoming Euro Release Dates, Brawl Launches June 27th
Nintendo Announces Record Profits, More Wii Shipments
Nintendo Plans Mario Kart Launch Event
Order Up on Wii
New Horror Game from Square Enix
Sega Destroys the World on DS
Prince Caspian Game Features Exclusive Scenes
Key Staff Leaving Retro Studios?
More WiiWare Details Revealed
Monopoly Goes to Wii, Collects $200
New Prince of Persia Coming Soon?
Activision Heads Back to Little League
Get a Free Cab Ride from Mario
Mariners Fans Get Free Fan Network
Guitar Hero Set to Expand
News Archive

Taste-Test: Sonic Wild Fire

Rated: RP for Rating Pending
Developer: Sonic Team
Publisher: SEGA
Players: 1 (demo only)
Saving: Unknown
Connectivity: Nintendo WiiConnect24
Impressions by Carl DeNovio

I don't make it much of a secret that I have really, really hated the 3D Sonic games. While I absolutely love the character and his 2D incarnations, particularly the Genesis series and the astoundingly good Sonic Rush, Sonic and 3D have typically left me with a slightly bad taste in my mouth, like vinyl and vomit mixed together. Yeah, gross.

My basic gripe with the 3D Sonics was that they were too focused on being "adventures" when they should have been focusing on what made Sonic who he is - speed, and lots of it. This is where Sonic Wild Fire for Wii comes into play. I got my hands on this game at E3 and it was exactly what I've always wanted from a 3D Sonic. It was intense, it was simple, and it was fast. Was it perfect? Hell no. Was it fun? Oh yeah.

The story for Wild Fire was more than a little ambiguous, but I'll try and fill in the blanks where I can. There's a magic lamp involved somehow, which is seen at the beginning of the demo. The short tutorial took place on top of a book, so I'm going to assume there's a kind of magic lamp legend being told similarly at some point. When you see Sonic, he's actually quite literally on fire, with a rather large flame bursting out of his chest, which probably has something to do with the lamp and legend that I assume exists. Other than that, your guess is as good as mine.

The demo starts out with a basic rundown of the controls. Sonic will run on his own for the most part, on a set rail lined with obstacles, baddies, and rings. The game is controlled only with the remote controller, no need for the nunchaku. You held it lengthwise, as you would a standard controller, and tilted left, right, forward, and back to control where Sonic was moving. The 2 button (formerly b) is the only one used, which made Sonic stop in his tracks and, the longer you held it, jump higher as you let it go.

Throughout the stage, there are also little fireball things that Sonic can pick up by running past, building up his speed power. Once that gauge is filled, a few quick shakes of the controller will put you into a hyper speed in which you'll run through the level at intense rates for a short period. Shaking the controller in the air also acted as your basic attack against robot baddies and targeted things like springs on the ground.

So, the level they had playable at E3 was basically just that - an extremely fast-paced rail-driven system with no quirky exploration extras or pointless objects to collect or useless characters getting in the way or Tails bitching that he can't keep up or any of that other shit that Sonic has become known for in games of late. This is Sonic in 3D as he should be. Sega has finally answered my endless griping of "I want to run." How it turns out in the final version is yet to be seen, but of any console Sonic game I've seen recently, this one has by far the most potential to be great.

Carl DeNovio


If you have any questions, comments or suggestions for the site, please email them to webmaster@wiicafe.com

The entire contents of this website, unless otherwise noted, are Copyright © 2002-2008 GameCube Café and Wii Café. All Rights Reserved. (TM) and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products. This website is not endorsed, sponsored, nor otherwise affiliated with Nintendo or its partners. It has been created for the sole purpose of entertainment, and knowledge. Reproduction in whole or in part in any form without consent from Wii Café is prohibited.



Super Smash Bros. Brawl
Super Smash Bros. Brawl
No More Heroes
Super Mario Galaxy
Mercury Meltdown Revolution
Mario Kart Wii
Super Smash Bros. Brawl
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass
Mario Strikers Charged
Open Mic Night - vol. V
Open Mic Night - Vol. IV (Metroid Bread Edition)
Open Mic Night - Post-E3 Edition
Open Mic Night - Pre-E3 Edition
Open Mic Night, vol. III
Mario vs. Donkey Kong 2: March of the Minis
Excite Truck
Wario Ware: Smooth Moves
Metroid Prime 3: Corruption
Sonic Wild Fire