Partial Server Downtime
Nintendo Download Update: My Bad
Nintendo Download Update: My Bad
This April: Hunt Monsters, Go Classic
Aha! UNO Appears on Nintendo Downloads
Muscle Marching to Nintendo Download
Netflix Finally Comes to Wii
Steam, Fights, and That Insane British Chef for Download
Close out 2009 With Vamps, Rabbids, and Pilots
500th Downloadable Wii Game a "Smash"
Nintendo Announces Game Schedule for Early 2010
Blaster Master, Bejeweled, Stunt Cars, and...Moki Moki?
Raymen, Dolphins, Ninjas, and Street Fighters for Download
Monkey, Keys, and More Sudoku for Download
Voids, Karts, Boys, Blobs, and Yet More Erectroprankton for Download
Demos Debut for Download Monday, Plus Indy and Street Fighter
Excitebike, Wonder Boy, and Those Damn Erectroprankton for DL
The Legend of Zelda: Spirit Tracks Images and Trailer
RE: Darkside Chronicles Launch Trailer
Sparkling Carnivals and Fighting Aliens for Download Monday
Nintendo Announces DSi XL, Out in North America in 2010
New Excitebike Racing to WiiWare
Pirates, Ghosts, and Zombies For Download Monday
Martinet Teases New Mario
Winds, Discs, and a Whole lot of Domo-Kun for Download
Two New Trailers; New Super Mario Bros
Wii Remote and Nunchuk Go Back in Black on Nov. 16
Pinball, Gravity, and Fighting for Columbus Day Download
Red Steel 2: Wanna Play?
Wars, Words, and the First Fantasy for Download
Dragon Quest Wars with Beasts for Download Monday
Nintendo Announces Wii Sports Resort Bundle for Wii
Discover a New Assassin's Creed on DS
Konami Brings Those Damn Sparkly Vampires to Wii and DS
New Resident Evil: The Darkside Chronicles Trailers
Tatsunoko vs. Capcom TGS Trailer Reveals New Character
Capcom Brings Two from TGS Outside Japan
Official: Wii Drops to $199 on 9/27, New Mario Dated
You, Me, and Download Monday
Best Buy Joins the Wii Price Drop Party
News Archive

Home Brewed - Why Nintendo?

Being a Nintendo fan is not an easy job. We have to put up with countless delays, lack of third party support, and small media capacity, even with the GameCube. So why do people (such as yours truly, and everyone else at Wii Café) stick by the men from Kyoto year after year, system after system? It’s not just the amazing, must-play classics like Mario, Zelda, Metroid, Star Fox, Mario Kart, Smash Bros., GoldenEye, etc. It’s not just sticking up for the little guy versus two of the largest corporations in the world. No, it’s because Nintendo has never forgotten what videogames are all about: Fun.

Do you remember the first time you played videogames? Chances are, if it wasn’t at the controls of an Atari or in the arcades, you were playing a Nintendo system. It was the original Super Mario Bros. for me-playing as Luigi as my friend Jon would blast ahead as Mario over at his house. It didn’t matter that I would have to wait ages for him to finally die, it was fun just watching, willing Mario to make that long jump to the tiny platform before another long jump in World 8 (if you’ve played all the way through, you’ll know what jump I’m talking about). Shooting ducks with the Zapper, running in place on the Power Pad, these things never involved too much strategy and planning like so many of today’s games, they were just plain fun. If you wanted a more challenging adventure, you popped in Zelda, Metroid, Kid Icarus, Final Fantasy, or one of a myriad of other NES games that were challenging yet still as entertaining as the more simplistic games.

Things only got better with the Super NES. Soaring above stages on your blue Yoshi, firing red shells at your friend in Mario Kart, exploring the vast Dark World of Zelda: A Link to the Past. All classic gaming moments, all fun even now-so fun, and so timeless, that Nintendo has decided to revive them all for the Game Boy Advance. Nintendo continued to produce games that, above all, were pure fun, while other developers started to move towards games that involve so much strategy, so much planning, so much effort that its hard to call them “fun.” The SNES Final Fantasies and Chrono Trigger were still fun, but you could see where things were headed: games becoming more of a commitment than a fun diversion, requiring hours upon hours of playtime just to get anywhere. Nintendo’s own games were starting to require more and more commitment, but never lost that fun element. Who hasn’t attacked enemies in with the Megaton Hammer in Zelda: Ocarina of Time just because it was fun? Run at top speed through dozens of enemies in Super Metroid just to see them become little bits of pixels? These simple pleasures are increasingly hard to find in modern games.

The Nintendo 64 was supposed to be the mother of all systems, the greatest system of all time. Well, um, we know it wasn’t. When Nintendo announced it was sticking with the cartridge format, developers left in droves. The PlayStation trounced the N64 in the market place, with what seemed like ten times as many titles available. Of course, the PlayStation had its share of fun titles, but again it was Nintendo who could truly stake a claim to the term “The Fun Machine”. Those two extra controller ports added a new dimension to gaming that few people had experienced before. The PlayStation was a system you played by yourself; The N64 was a party machine. Dozens of people jammed into one room, passing around multi-colored, multi-pronged controllers, each focusing on their small corner of the screen as the shouting and laughing grew louder. Many say that the N64 was a failure; I disagree. When I moved into a college dorm room two year ago, I was expecting Nintendo players to be a minority. I was pleasantly surprised to find that you couldn’t walk down a dorm hallway without hearing the sounds of Mario Kart 64, GoldenEye, Perfect Dark, Smash Bros., and Mario Tennis. Even when I left earlier this summer, GameCube in hand, the N64 was the dominant machine on all floors, people forsaking Halo and Metal Gear Solid 2 to play one more game of Mario Kart. It’s a type of fun that can’t be replicated with online multiplayer-the interaction of the people in the room, taunting and swearing, laughing and pushing. It’s a type of gaming that Nintendo invented, and it’s not hard to see why Sega and Microsoft decided that four controller ports was the only way to go from now on (though why Sony didn’t is a mystery to everyone).

So why Nintendo? Well, it all comes down to one factor: Fun. While other videogame companies are pushing forward with more impressive graphics, more technological feats, and online gaming, Nintendo remains focused on what gaming should be all about-fun. Smash Bros. Melee has shown this commitment, as have exclusive third-party titles such as Super Monkey Ball. That’s why I stick by Nintendo, and will continue to do so for years to come.

Chris Stevenson

 

If you have any questions, comments or suggestions for the site, please email them to webmaster@wiicafe.com

The entire contents of this website, unless otherwise noted, are Copyright © 2002-2008 GameCube Café and Wii Café. All Rights Reserved. (TM) and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products. This website is not endorsed, sponsored, nor otherwise affiliated with Nintendo or its partners. It has been created for the sole purpose of entertainment, and knowledge. Reproduction in whole or in part in any form without consent from Wii Café is prohibited.



Aggressive Inline
Animal Crossing
Animal Crossing
Batman: Vengeance
Custom Robo
Nintendo DS
Amazing Island
XIII
Baten Kaitos: Eternal Wings and the Lost Ocean
Darkened Skye
Open Mic Night - vol. V
Open Mic Night - Vol. IV (Metroid Bread Edition)
Open Mic Night - Post-E3 Edition
Open Mic Night - Pre-E3 Edition
Open Mic Night, vol. III
Mario vs. Donkey Kong 2: March of the Minis
Excite Truck
Wario Ware: Smooth Moves
Metroid Prime 3: Corruption
Sonic Wild Fire