Being a Nintendo fan is not an easy
job. We have to put up with countless delays, lack of third party
support, and small media capacity, even with the GameCube. So why
do people (such as yours truly, and everyone else at Wii Café)
stick by the men from Kyoto year after year, system after system?
It’s not just the amazing, must-play classics like Mario,
Zelda, Metroid, Star Fox, Mario Kart, Smash Bros., GoldenEye, etc.
It’s not just sticking up for the little guy versus two of
the largest corporations in the world. No, it’s because Nintendo
has never forgotten what videogames are all about: Fun.
Do you remember the first time you played videogames?
Chances are, if it wasn’t at the controls of an Atari or in
the arcades, you were playing a Nintendo system. It was the original
Super Mario Bros. for me-playing as Luigi as my friend Jon would
blast ahead as Mario over at his house. It didn’t matter that
I would have to wait ages for him to finally die, it was fun just
watching, willing Mario to make that long jump to the tiny platform
before another long jump in World 8 (if you’ve played all
the way through, you’ll know what jump I’m talking about).
Shooting ducks with the Zapper, running in place on the Power Pad,
these things never involved too much strategy and planning like
so many of today’s games, they were just plain fun. If you
wanted a more challenging adventure, you popped in Zelda, Metroid,
Kid Icarus, Final Fantasy, or one of a myriad of other NES games
that were challenging yet still as entertaining as the more simplistic
games.
Things only got better with the Super NES. Soaring
above stages on your blue Yoshi, firing red shells at your friend
in Mario Kart, exploring the vast Dark World of Zelda: A Link to
the Past. All classic gaming moments, all fun even now-so fun, and
so timeless, that Nintendo has decided to revive them all for the
Game Boy Advance. Nintendo continued to produce games that, above
all, were pure fun, while other developers started to move towards
games that involve so much strategy, so much planning, so much effort
that its hard to call them “fun.” The SNES Final Fantasies
and Chrono Trigger were still fun, but you could see where things
were headed: games becoming more of a commitment than a fun diversion,
requiring hours upon hours of playtime just to get anywhere. Nintendo’s
own games were starting to require more and more commitment, but
never lost that fun element. Who hasn’t attacked enemies in
with the Megaton Hammer in Zelda: Ocarina of Time just because it
was fun? Run at top speed through dozens of enemies in Super Metroid
just to see them become little bits of pixels? These simple pleasures
are increasingly hard to find in modern games.
The Nintendo 64 was supposed to be the mother of
all systems, the greatest system of all time. Well, um, we know
it wasn’t. When Nintendo announced it was sticking with the
cartridge format, developers left in droves. The PlayStation trounced
the N64 in the market place, with what seemed like ten times as
many titles available. Of course, the PlayStation had its share
of fun titles, but again it was Nintendo who could truly stake a
claim to the term “The Fun Machine”. Those two extra
controller ports added a new dimension to gaming that few people
had experienced before. The PlayStation was a system you played
by yourself; The N64 was a party machine. Dozens of people jammed
into one room, passing around multi-colored, multi-pronged controllers,
each focusing on their small corner of the screen as the shouting
and laughing grew louder. Many say that the N64 was a failure; I
disagree. When I moved into a college dorm room two year ago, I
was expecting Nintendo players to be a minority. I was pleasantly
surprised to find that you couldn’t walk down a dorm hallway
without hearing the sounds of Mario Kart 64, GoldenEye, Perfect
Dark, Smash Bros., and Mario Tennis. Even when I left earlier this
summer, GameCube in hand, the N64 was the dominant machine on all
floors, people forsaking Halo and Metal Gear Solid 2 to play one
more game of Mario Kart. It’s a type of fun that can’t
be replicated with online multiplayer-the interaction of the people
in the room, taunting and swearing, laughing and pushing. It’s
a type of gaming that Nintendo invented, and it’s not hard
to see why Sega and Microsoft decided that four controller ports
was the only way to go from now on (though why Sony didn’t
is a mystery to everyone).
So why Nintendo? Well, it all comes down to one
factor: Fun. While other videogame companies are pushing forward
with more impressive graphics, more technological feats, and online
gaming, Nintendo remains focused on what gaming should be all about-fun.
Smash Bros. Melee has shown this commitment, as have exclusive third-party
titles such as Super Monkey Ball. That’s why I stick by Nintendo,
and will continue to do so for years to come.
Chris
Stevenson
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